User contributions for WolandNW3T
From The Pedantic March Wiki
- 19:49, 13 May 2022 diff hist 0 Graveyard
- 19:49, 13 May 2022 diff hist +17 Graveyard Tag: Visual edit
- 19:48, 13 May 2022 diff hist +64 Graveyard
- 19:48, 13 May 2022 diff hist −73 Roster →Active Players current
- 19:00, 13 May 2022 diff hist −1 G'Shank One-Nose →Inventory
- 18:36, 13 May 2022 diff hist +142 G'Shank One-Nose →Inventory
- 18:34, 13 May 2022 diff hist −1 G'Shank One-Nose →Inventory Tag: Visual edit
- 18:29, 13 May 2022 diff hist +37 G'Shank One-Nose →Inventory
- 18:27, 13 May 2022 diff hist 0 G'Shank One-Nose →Class Features
- 20:43, 11 May 2022 diff hist 0 G'Shank One-Nose →Inventory
- 20:19, 11 May 2022 diff hist −4 File:OldSewers01.png current
- 20:19, 11 May 2022 diff hist −4 News from the Western Marches 2022May11 current Tag: Visual edit
- 20:16, 11 May 2022 diff hist +136 News from the Western Marches 2022May11 Tag: Visual edit
- 20:15, 11 May 2022 diff hist +42 N File:OldSewers01.png
- 20:15, 11 May 2022 diff hist +1,983 N News from the Western Marches 2022May11 Created page with "News from the Western Marches! Six set out from town in pursuit of gold and glory: G'Shank One-Eye (dwarf Barbarian), Ulthan (NPC dwarf), Lanar of Un (Fighter), Flatchet the Faceless (Fighter), Poke-Eye Pete (Thief) and Sedambrino (Magic-User), along with a mule and Clyde the Horse. A pack of playful blink dogs were seen on the way to the Old Sewers, but no encounter occurred. Returning to the second level, and then the altar room, the northern door was now investigated...."
- 20:14, 11 May 2022 diff hist +45 Archives
- 19:41, 11 May 2022 diff hist +1 G'Shank One-Nose →Class Features Tag: Visual edit
- 19:39, 11 May 2022 diff hist 0 G'Shank One-Nose →Inventory
- 19:31, 11 May 2022 diff hist +98 Languages current
- 19:30, 11 May 2022 diff hist +4 Notes
- 18:35, 11 May 2022 diff hist +3 Barbarian →Features current
- 18:34, 11 May 2022 diff hist −2 Barbarian →Features
- 18:27, 11 May 2022 diff hist 0 G'Shank One-Nose →Class Features
- 18:22, 11 May 2022 diff hist 0 G'Shank One-Nose →Class Features Tag: Visual edit
- 17:59, 11 May 2022 diff hist −1 G'Shank One-Nose →Inventory
- 22:33, 10 May 2022 diff hist +709 N Money Created page with "Monetary values are usually expressed in gold pieces. In addition to gold coins, there are coins made of platinum, silver, electrum (an alloy of gold and silver), and copper. They are valued as follows: 1 platinum piece (pp) = 5 gold pieces (gp) 1 gold piece (gp) = 10 silver pieces (sp) 1 electrum piece (ep) = 5 silver pieces (sp) 1 silver piece (sp) = 10 copper pieces (cp) For game purposes, assume that one gold piece weighs 1/10th of a pound, and that five coins..." current
- 22:32, 10 May 2022 diff hist +11 Basic Fantasy Reference →Social
- 22:31, 10 May 2022 diff hist +216 N Tracking Created page with "'''Tracking''' allows the Scout or Ranger to follow a distant individual or group by the trail they leave behind. Tracking should be re-rolled every hour spent following the target, a failure means the trail is lost." current
- 22:27, 10 May 2022 diff hist +392 N Listen Created page with "'''Listen''' is generally used to listen at a door, or to try to listen for distant sounds in a dungeon. The GM must decide what noises the Thief might hear; a successful roll means only that a noise could have been heard. The GM should always make this roll for the player. Note that the Thief and his or her party must try to be quiet in order for the Thief to use this ability." current
- 22:27, 10 May 2022 diff hist +329 N Climb Walls Created page with "'''Climb Walls''' permits the Thief to climb sheer surfaces with few or no visible handholds. This ability should normally be rolled by the player. If the roll fails, the Thief falls from about halfway up the wall or other vertical surface. The GM may require multiple rolls if the distance climbed is more than 100 feet." current
- 22:26, 10 May 2022 diff hist +283 N Hide Created page with "'''Hide''' permits the Thief to hide in any shadowed area large enough to contain his or her body. Like Move Silently, the Thief always believes he or she is being successful, so the GM makes the roll. A Thief hiding in shadows must remain still for this ability to work." current
- 22:26, 10 May 2022 diff hist +246 N Move Silently Created page with "'''Move Silently''', like Remove Traps, is always rolled by the GM. The Thief will usually believe he or she is moving silently regardless of the die roll, but those he or she is trying to avoid will hear the Thief if the roll is failed." current
- 22:25, 10 May 2022 diff hist +4 Pick Pockets current
- 22:25, 10 May 2022 diff hist +373 N Pick Pockets Created page with "'''Pick Pockets''' allows the Thief to lift the wallet, cut the purse, etc. of a victim without the victim noticing. Obviously, if the roll is failed, the Thief didn't get what he or she wanted; but further, the intended victim (or an onlooker, at the GM's option) will notice the attempt if the die roll is more than two times the target number (or if the die roll is 00)."
- 22:24, 10 May 2022 diff hist +6 Remove Traps current Tag: Visual edit
- 22:24, 10 May 2022 diff hist +253 N Remove Traps Created page with "Remove Traps is generally rolled twice: first to detect the trap, and second to disarm it. The GM will make these rolls as the player won't know for sure if the character is successful or not until someone actually tests the trapped (or suspected) area."
- 22:24, 10 May 2022 diff hist +238 N Open Locks Created page with "'''Open Locks''' allows the Thief to unlock a lock without a proper key. It may only be tried once per lock. If the attempt fails, the Thief must wait until he or she has gained another Level of Experience before trying again." current
- 21:51, 10 May 2022 diff hist +12 Languages
- 21:50, 10 May 2022 diff hist −1 Languages
- 21:50, 10 May 2022 diff hist +11 Languages
- 21:49, 10 May 2022 diff hist +1,134 N Languages Created page with "Characters begin play knowing the common language of the round. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish). You may start play knowing an additional language per point of Intelligence bonus. Starting with less than 9 Intelligence means you are illiterate in your own language, but you can still speak it. Commonly chosen languages include: - Elvish - Dwarvish - Halfling - Goblin - Orc - Dragon - Subterranean O..."
- 21:15, 10 May 2022 diff hist +16 N Category:Druid Spells Created page with "All Druid Spells" current
- 21:15, 10 May 2022 diff hist +17 N Category:Cleric Spells Created page with "All Cleric spells" current
- 21:15, 10 May 2022 diff hist +26 N Category:Spells Created page with "All the Spells in the Game" current
- 21:15, 10 May 2022 diff hist +51 Spell:Cure Disease current
- 21:13, 10 May 2022 diff hist −23 Template:WeaponSpecializationChart current Tag: Manual revert
- 21:13, 10 May 2022 diff hist −24 Template:Spell current
- 21:12, 10 May 2022 diff hist −23 Template:RetainerHiringChart current Tag: Manual revert
- 21:12, 10 May 2022 diff hist −23 Template:Race current Tag: Manual revert
- 21:12, 10 May 2022 diff hist −23 Template:Quest current