User contributions for WolandNW3T
From The Pedantic March Wiki
- 20:10, 9 May 2022 diff hist +313 N Save vs Paralysis or Petrify Created page with "This Save has a pretty limited scope. Medusae, Hold Person, Basilisks, Ghouls and certain poisonous foes may force a Save against Paralysis. Oddly enough falling rocks do too, even though literally every other physical dodge in the game including Web and Chute traps use Save vs Death Ray or Poison." current
- 20:05, 9 May 2022 diff hist +6 Save vs Magic Wands current
- 20:05, 9 May 2022 diff hist +218 N Save vs Magic Wands Created page with "This Save is nice and straightforward. Wands are slightly easier to resist than spells cast by a living wizard. If you pick up an item and it does a magic effect - you're probably forcing saves against Magic Wands."
- 20:04, 9 May 2022 diff hist +622 N Save vs Death Ray or Poison Created page with "This Save is broad and may be interpreted as "General Hazard" either environmental or from a creature or enemy. ''"The megaweapon charges its crystals with thaumic flux before discharging a heat beam at you!"'' Is the type of death ray we're talking about, a magic death ray wand would fall under magic wands, the spell disintegrate would fall under spells. These are for big room fixtures, contraptions or other traps along with choking gas, radiation and the li..." current
- 19:59, 9 May 2022 diff hist +134 Saves
- 19:57, 9 May 2022 diff hist +2,909 N Saves Created page with "=== Saving Throws === Saving throws represent the ability of a character or creature to resist or avoid special attacks, such as spells or poisons. Like an attack roll, a saving throw is a d20 roll, with a target number based on the character's class and level; for monsters, a comparable class and level are provided for the purpose of determining the monster's saving throw figures. A natural (unadjusted) roll of 1 on a saving throw is always a failure, while a natural 20..." Tag: Visual edit
- 19:52, 9 May 2022 diff hist +15 Template:Character →Class Features
- 19:52, 9 May 2022 diff hist +15 G'Shank One-Nose →Class Features Tag: Visual edit
- 19:51, 9 May 2022 diff hist −8 G'Shank One-Nose →Class Features Tag: Visual edit
- 19:49, 9 May 2022 diff hist +3 G'Shank One-Nose →Inventory Tag: Visual edit
- 19:48, 9 May 2022 diff hist +697 G'Shank One-Nose
- 19:44, 9 May 2022 diff hist +23 Template:RetainerHiringChart Tag: Reverted
- 19:43, 9 May 2022 diff hist +23 Template:AbilityScores Tag: Reverted
- 19:42, 9 May 2022 diff hist +24 Template:AbilityRollChart Tag: Reverted
- 19:42, 9 May 2022 diff hist +23 Template:CarryingCapacity Tag: Reverted
- 19:39, 9 May 2022 diff hist +14 Template:Character
- 19:34, 9 May 2022 diff hist +31 N File:Gshank.png current
- 19:30, 9 May 2022 diff hist +1,017 G'Shank One-Nose
- 19:30, 9 May 2022 diff hist +13 N G'Shank One-Nose Created page with "{{Character}}"
- 19:29, 9 May 2022 diff hist +185 New Player Guide
- 19:27, 9 May 2022 diff hist +279 New Player Guide →Create a character: Tag: Visual edit
- 19:26, 9 May 2022 diff hist +2 Template:Character →Class Features
- 19:26, 9 May 2022 diff hist +39 Template:Character →Class Features
- 19:21, 9 May 2022 diff hist +6 Template:Character →Inventory
- 19:21, 9 May 2022 diff hist +5 Template:Character →Saving Throws
- 19:20, 9 May 2022 diff hist +978 N Template:Character A base character template. To use it, start a new page and insert {{Character}} - save your page and reload, then edit :)
- 18:01, 9 May 2022 diff hist +27 Main Page Tag: Visual edit
- 18:00, 9 May 2022 diff hist +2 Main Page
- 18:00, 9 May 2022 diff hist +4 Main Page Tag: Visual edit: Switched
- 17:59, 9 May 2022 diff hist +82 N File:Drypass Locality.png Being the areas around Drypass, ruled by Lord Michael in Thunderkeep current
- 17:09, 9 May 2022 diff hist +27 Main Page →New Players
- 17:08, 9 May 2022 diff hist +24 Strength
- 17:08, 9 May 2022 diff hist +24 Wisdom current
- 17:08, 9 May 2022 diff hist +24 Constitution current
- 17:08, 9 May 2022 diff hist +24 Dexterity current
- 17:08, 9 May 2022 diff hist +24 Intelligence
- 17:07, 9 May 2022 diff hist +142 N Category:Abilities Created page with "The 6 Abilities guide your Characters' base attributes and problem solving toolkits. Abilities are used to qualify for race and class options." current
- 17:06, 9 May 2022 diff hist +24 Charisma current
- 17:06, 9 May 2022 diff hist +795 N Charisma Created page with "{{AbilityScores}} === Description === Charisma: This is the ability to influence or even lead people; those with high Charisma are well-liked, or at least highly respected. Apply the Charisma bonus or penalty to Reaction Rolls. Also, the number of retainers a character may hire, and the loyalty of those retainers, is affected by Charisma as shown by the chart below: {{RetainerHiringChart}} === Notes === * Dwarves cannot naturally raise Char..."
- 17:02, 9 May 2022 diff hist +265 N Template:RetainerHiringChart Created page with "{| class="wikitable" |+ Hiring Retainers |- ! Adjusted 2d6 Die Roll !! Result |- | 2 or less || Refusal, -1 on further rolls |- | 3-5 || Refusal |- | 6-8 || Try Again (Sweeten the Deal Somehow) |- | 9-11 || Acceptance |- | 12 or more || Acceptance, +1 to Loyalty |}"
- 16:58, 9 May 2022 diff hist +15 Constitution
- 16:57, 9 May 2022 diff hist +1,485 N Constitution Created page with "{{AbilityScores}} === Description === '''Constitution:''' A combination of general health and vitality. Apply the Constitution bonus or penalty to each Hit Die rolled by the character. Note that a penalty here will not reduce any hit die roll to less than 1 point. === Notes === * Elves cannot naturally raise Constitution above 17 * Characters above level 9 gain a fixed set of HP every level and no longer add their Constitution bonus - capping the p..."
- 16:44, 9 May 2022 diff hist +1,032 N Dexterity Created page with "{{AbilityScores}} === Description === '''Dexterity:''' This ability measures the character's quickness and balance as well as aptitude with tools. Dexterity is the Prime Requisite for Thieves. The Dexterity bonus or penalty is applied to all attack rolls with missile (ranged) weapons, to the character's Armor Class value, and to the character's Initiative die roll. === Notes === * Unlike Strength's effects on Melee Attacks, Dexterity only..." Tag: Visual edit: Switched
- 16:36, 9 May 2022 diff hist +7 Intelligence
- 16:35, 9 May 2022 diff hist +731 N Wisdom Created page with "{{AbilityScores}} === Description === '''Wisdom:''' A combination of intuition, willpower and common sense. Wisdom is the Prime Requisite for Clerics. The Wisdom bonus or penalty may apply to some saving throws vs. magical attacks, particularly those affecting the target's will. === Notes === * When a party becomes lost in the wilderness, the guide's Wisdom bonus is added to a Save vs Death Ray Roll. Alternately the DM may call for an Ability Roll *..."
- 16:33, 9 May 2022 diff hist +11 Basic Fantasy Reference →Playing the Game Tag: Visual edit
- 16:19, 9 May 2022 diff hist −44 Human
- 16:19, 9 May 2022 diff hist +33 Human →Human Tag: Visual edit
- 16:18, 9 May 2022 diff hist +21 N File:HumanPortrait.png current
- 16:18, 9 May 2022 diff hist −44 Halfling