Barbarian

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Revision as of 23:45, 9 May 2022 by WolandNW3T (talk | contribs)

Barbarian

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Progression

FighterSavesTable.png BarbarianLevelChart.png

AttackBonusTable.png

Description

Barbarians are warriors born in savage lands, far from the mollifying comforts of civilization. Barbarians rely on hardiness, stealth, and foolhardy bravery to beat their enemies.

Weapons and Armor

  • Any and All, but barbarian abilities are disabled if more than Leather Armor is worn. A Shield is allowed.

Features

Barbarians wearing no armor or at most leather armor may employ the following abilities:

  • Alertness: Only a Thief one or more levels higher than the Barbarian can use their Backstab ability on the Barbarian.
  • Animal reflexes: The Barbarian can be surprised only on a roll of 1 on 1d6.
  • Hunter: In the wilderness Barbarians can surprise enemies on a roll of 1-3 on 1d6.
  • Runner: The Barbarian adds 5' to his or her tactical

movement.

Barbarians have one additional special ability they can always use, regardless of armor worn:

  • Rage: Once per day a Barbarian can fly into a Rage, which will last ten rounds. While raging, a Barbarian cannot use any abilities that require patience or concentration, nor can he or she activate magic items of any kind (including potions). Of course, magic items with a continuous effect (like a Ring of Protection) continue to function. While raging, the Barbarian must charge directly into combat with the nearest recognizable enemy. If no enemy is nearby, the Barbarian must end his or her rage (see below) or else attack the nearest character. While raging, the character temporarily gains a +2 bonus on attack rolls, damage rolls, and saving throws versus mind-altering spells, but suffers a penalty of -2 to armor class.

The Barbarian may prematurely end his or her rage with a successful save vs. Spells. At the end of the rage, the Barbarian loses the rage modifiers and becomes fatigued, suffering a penalty of -2 to attack rolls, damage, armor class, and saving throws. While fatigued, the Barbarian may not charge nor move at a running rate. This state of fatigue lasts for an hour. A Barbarian may use this ability up to two times per day at 6th level and three times per day at 12th level.

Restrictions