Difference between revisions of "Languages"

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Characters begin play knowing the common language of the round. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish).
Characters begin play knowing the common language of the land. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish).


You may start play knowing an additional language per point of [[Intelligence]] bonus.
You may start play knowing an additional language per point of [[Intelligence]] bonus.

Revision as of 21:50, 10 May 2022

Characters begin play knowing the common language of the land. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish).

You may start play knowing an additional language per point of Intelligence bonus.

Starting with less than 9 Intelligence means you are illiterate in your own language, but you can still speak it.

Commonly chosen languages include:

- Elvish

- Dwarvish

- Halfling

- Goblin

- Orc

- Dragon

- Subterranean


Other languages can exist which require a class or special circumstance to learn:

- Thieves' Cant can only be learned by Thieves

- Druidic can only be learned by Druids

- Lawful is the alignment language of law - most lawful beings do not know this language, but it is commonly used in holy scripture and by agents of lawful gods (Angels, Automata, Archpriests).

- Chaotic is the alignment language of Chaos - most chaotic beings do not know this language, you are likely to hear it spoken by infernal fiends, wicked djinn and tricky fae.


Speaking a class or alignment language in the wrong context can bring unwanted attention to you - be careful.