Difference between revisions of "Languages"
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Characters begin play knowing the common language of the | Characters begin play knowing the common language of the land. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish). | ||
You may start play knowing an additional language per point of [[Intelligence]] bonus. | You may start play knowing an additional language per point of [[Intelligence]] bonus. |
Revision as of 21:50, 10 May 2022
Characters begin play knowing the common language of the land. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish).
You may start play knowing an additional language per point of Intelligence bonus.
Starting with less than 9 Intelligence means you are illiterate in your own language, but you can still speak it.
Commonly chosen languages include:
- Elvish
- Dwarvish
- Halfling
- Goblin
- Orc
- Dragon
- Subterranean
Other languages can exist which require a class or special circumstance to learn:
- Thieves' Cant can only be learned by Thieves
- Druidic can only be learned by Druids
- Lawful is the alignment language of law - most lawful beings do not know this language, but it is commonly used in holy scripture and by agents of lawful gods (Angels, Automata, Archpriests).
- Chaotic is the alignment language of Chaos - most chaotic beings do not know this language, you are likely to hear it spoken by infernal fiends, wicked djinn and tricky fae.
Speaking a class or alignment language in the wrong context can bring unwanted attention to you - be careful.