Difference between revisions of "Halfling"
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[[Halfling|Halflings]], [[Dwarf|Dwarves]], [[Elf|Elves]] and [[Human|Humans]] are the four supported player race options in this game. | |||
== Halfling == | == Halfling == | ||
[[File:HalflingPortrait.png| 400px| right]] | [[File:HalflingPortrait.png| 400px| right]] | ||
===Description=== | ===Description=== | ||
Halflings are small, slightly stocky folk who stand around three feet tall and weigh about 60 pounds. They have curly brown hair on their heads and feet, but rarely have facial hair. They are usually fair skinned, often with ruddy cheeks. | |||
Halflings are remarkably rugged for their small size. They are dexterous and nimble, capable of moving quietly and remaining very still. They usually go barefoot. Halflings are typically outgoing, unassuming and good-natured. They live about a hundred years. | |||
===Bonuses=== | ===Bonuses=== | ||
* Halflings are unusually accurate with all sorts of ranged weapons, gaining a +1 attack bonus when employing them. | |||
* When attacked in melee by creatures larger than man-sized, Halflings gain a +2 bonus to their Armor Class. | |||
* Halflings are quick-witted, thus adding +1 to Initiative die rolls. | |||
* Outdoors in their preferred forest terrain, they are able to hide very effectively; so long as they remain still there is only a 10% chance they will be detected. Even indoors, in dungeons or in non-preferred terrain they are able to hide such that there is only a 30% chance of detection. Note that a Halfling Thief will roll only once, using either the Thief ability or the Halfling ability, whichever is better. | |||
* Saves: [[Save vs Dragon Breath]] +3, All other [[Saves]] +4 | |||
===Restrictions=== | ===Restrictions=== | ||
* Class: [[Cleric]], [[Fighter]], [[Thief]] | |||
* Abilities: [[Strength]] capped at 17, must have at least 9 [[Dexterity]] | |||
* Never rolls more than a six sided die for HP regardless of class | |||
* May not use [[Large Weapons]] and must wield [[Medium Weapons]] in both hands | |||
[[Category:Race]] |
Latest revision as of 02:55, 10 May 2022
Halflings, Dwarves, Elves and Humans are the four supported player race options in this game.
Halfling
Description
Halflings are small, slightly stocky folk who stand around three feet tall and weigh about 60 pounds. They have curly brown hair on their heads and feet, but rarely have facial hair. They are usually fair skinned, often with ruddy cheeks.
Halflings are remarkably rugged for their small size. They are dexterous and nimble, capable of moving quietly and remaining very still. They usually go barefoot. Halflings are typically outgoing, unassuming and good-natured. They live about a hundred years.
Bonuses
- Halflings are unusually accurate with all sorts of ranged weapons, gaining a +1 attack bonus when employing them.
- When attacked in melee by creatures larger than man-sized, Halflings gain a +2 bonus to their Armor Class.
- Halflings are quick-witted, thus adding +1 to Initiative die rolls.
- Outdoors in their preferred forest terrain, they are able to hide very effectively; so long as they remain still there is only a 10% chance they will be detected. Even indoors, in dungeons or in non-preferred terrain they are able to hide such that there is only a 30% chance of detection. Note that a Halfling Thief will roll only once, using either the Thief ability or the Halfling ability, whichever is better.
- Saves: Save vs Dragon Breath +3, All other Saves +4
Restrictions
- Class: Cleric, Fighter, Thief
- Abilities: Strength capped at 17, must have at least 9 Dexterity
- Never rolls more than a six sided die for HP regardless of class
- May not use Large Weapons and must wield Medium Weapons in both hands