Difference between revisions of "Intelligence"

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(Created page with "{{AbilityScores}} === Description === '''Intelligence:''' This is the ability to learn and apply knowledge. Intelligence is the Prime Requisite for Magic-Users. The ability bonus for Intelligence is added to the number of languages the character is able to learn to read and write; if the character has an Intelligence penalty, he or she cannot read more than a word or two, and will only know his or her native language. === Notes ===")
 
 
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=== Description ===
=== Description ===
'''Intelligence:''' This is the ability to learn and apply knowledge. Intelligence is the Prime Requisite for [[Magic-User|Magic-Users]]. The ability bonus for Intelligence is added to the number of [[languages]] the character is able to learn to read and write; if the character has an Intelligence penalty, he or she cannot read more than a word or two, and will only know his or her native language.
'''Intelligence:''' This is the ability to learn and apply knowledge. Intelligence is the Prime Requisite for [[Magic-User|Magic-Users]]. The ability bonus for Intelligence is added to the number of [[languages]] the character is able to learn to read and write; if the character has an Intelligence penalty, he or she cannot read more than a word or two, and will only know his or her native language.
=== Notes ===


* Higher intelligence gives you more resistance against certain Charms and Illusions:
** [[Spell:Charm Person|Charmed]] Targets with 13+ Intelligence save every day, those with 9-12 save every week and those with less than 9 save every month.
** Your Intelligence bonus is always added or subtracted from your rolls to [[Save vs Spells]] against illusions.
* 15+ intelligence allows you to find secret doors on a 1 or 2 instead of a 1 out of 6. This stacks with the [[Elf]] bonus to find secret doors.
* To prepare a spell from memory when she's lost her spellbook, a [[Magic-User]] must succeed on an Intelligence [[Ability Rolls|Ability Roll]]. A roll is never required to prepare [[Read Magic]]
* The chance to create a magic item is 15% + 5%(Level+Spellcasting Score) - so a 9th level arcane spellcaster with 15 Intelligence has a base chance of 75% to create a magic item.


=== Notes ===
[[Category:Abilities]]

Latest revision as of 20:04, 15 May 2022

Ability Score Bonuses
Stat Bonus
3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3

Description

Intelligence: This is the ability to learn and apply knowledge. Intelligence is the Prime Requisite for Magic-Users. The ability bonus for Intelligence is added to the number of languages the character is able to learn to read and write; if the character has an Intelligence penalty, he or she cannot read more than a word or two, and will only know his or her native language.

Notes

  • Higher intelligence gives you more resistance against certain Charms and Illusions:
    • Charmed Targets with 13+ Intelligence save every day, those with 9-12 save every week and those with less than 9 save every month.
    • Your Intelligence bonus is always added or subtracted from your rolls to Save vs Spells against illusions.
  • 15+ intelligence allows you to find secret doors on a 1 or 2 instead of a 1 out of 6. This stacks with the Elf bonus to find secret doors.
  • To prepare a spell from memory when she's lost her spellbook, a Magic-User must succeed on an Intelligence Ability Roll. A roll is never required to prepare Read Magic
  • The chance to create a magic item is 15% + 5%(Level+Spellcasting Score) - so a 9th level arcane spellcaster with 15 Intelligence has a base chance of 75% to create a magic item.