Difference between revisions of "Languages"
WolandNW3T (talk | contribs) (Created page with "Characters begin play knowing the common language of the round. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish). You may start play knowing an additional language per point of Intelligence bonus. Starting with less than 9 Intelligence means you are illiterate in your own language, but you can still speak it. Commonly chosen languages include: - Elvish - Dwarvish - Halfling - Goblin - Orc - Dragon - Subterranean O...") |
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Characters begin play knowing the common language of the | Characters begin play knowing the common language of the land. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish). | ||
You may start play knowing an additional language per point of [[Intelligence]] bonus. | You may start play knowing an additional language per point of [[Intelligence]] bonus. | ||
Line 8: | Line 8: | ||
- Elvish | - Elvish | ||
- Dwarvish | - Dwarvish | ||
- Halfling | - Halfling | ||
- Goblin | - Goblin | ||
- Orc | - Orc | ||
- Dragon | - Dragon | ||
- Subterranean | - Subterranean | ||
Rare languages in old books include: | |||
- Protocommon | |||
- Elder Sylvan | |||
- The Old Tongue "Visirian" | |||
Other languages can exist which require a class or special circumstance to learn: | Other languages can exist which require a class or special circumstance to learn: | ||
- Thieves' Cant can only be learned by [[Thieves]] | - Thieves' Cant can only be learned by [[Thief|Thieves]] | ||
- Druidic can only be learned by [[Druids]] | |||
- Druidic can only be learned by [[Thief|Druids]] | |||
- Lawful is the alignment language of law - most lawful beings do not know this language, but it is commonly used in holy scripture and by agents of lawful gods (Angels, Automata, Archpriests). | - Lawful is the alignment language of law - most lawful beings do not know this language, but it is commonly used in holy scripture and by agents of lawful gods (Angels, Automata, Archpriests). | ||
- Chaotic is the alignment language of Chaos - most chaotic beings do not know this language, you are likely to hear it spoken by infernal fiends, wicked djinn and tricky fae. | - Chaotic is the alignment language of Chaos - most chaotic beings do not know this language, you are likely to hear it spoken by infernal fiends, wicked djinn and tricky fae. | ||
Speaking a class or alignment language in the wrong context can bring unwanted attention to you - be careful. | Speaking a class or alignment language in the wrong context can bring unwanted attention to you - be careful. |
Latest revision as of 19:31, 11 May 2022
Characters begin play knowing the common language of the land. Non-human characters also start knowing their own people's language (halfling, elvish, dwarvish).
You may start play knowing an additional language per point of Intelligence bonus.
Starting with less than 9 Intelligence means you are illiterate in your own language, but you can still speak it.
Commonly chosen languages include:
- Elvish
- Dwarvish
- Halfling
- Goblin
- Orc
- Dragon
- Subterranean
Rare languages in old books include:
- Protocommon
- Elder Sylvan
- The Old Tongue "Visirian"
Other languages can exist which require a class or special circumstance to learn:
- Thieves' Cant can only be learned by Thieves
- Druidic can only be learned by Druids
- Lawful is the alignment language of law - most lawful beings do not know this language, but it is commonly used in holy scripture and by agents of lawful gods (Angels, Automata, Archpriests).
- Chaotic is the alignment language of Chaos - most chaotic beings do not know this language, you are likely to hear it spoken by infernal fiends, wicked djinn and tricky fae.
Speaking a class or alignment language in the wrong context can bring unwanted attention to you - be careful.