Difference between revisions of "Ranger"

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===Features===
===Features===


* Rangers can Move Silently, Hide, and Track when in wilderness areas, at percentages given in the table below. Apply a -20% penalty when attempting these abilities in urban areas. When tracking, the Ranger must roll once per hour traveled or lose the trail.
* Rangers can [[Move Silently]], [[Hide]], and [[Tracking|Track]] when in wilderness areas, at percentages given in the table below. Apply a -20% penalty when attempting these abilities in urban areas. When tracking, the Ranger must roll once per hour traveled or lose the trail.
 
* A Ranger must declare a chosen enemy. Against this chosen enemy, the Ranger gets a bonus of +3 to damage. This enemy might be a certain category of creature such as giants, humanoids, or dragons. With the GM's permission, the list might include rival oganizations, nations, or similar agencies.
 
* Rangers are always expert bowmen. When using any regular bow (shortbow or longbow, but not crossbow), a Ranger adds +2 to his or her Attack Bonus. At 5th level, a Ranger may fire three arrows every two rounds (a 3/2 rate of fire). This means one attack on every odd round, two on every even round, with the second attack coming at the end of the round. At 9th level, the Ranger may fire two arrows every round, with the second attack coming at the end of the round.


[[File:RangerSkillChart.png]]
[[File:RangerSkillChart.png]]

Latest revision as of 03:17, 10 May 2022

Ranger

Ranger01.png

Progression

RangerLevelChart.png FighterSavesTable.png

AttackBonusTable.png

Description

Rangers are specialized warriors who roam the borderlands, where their mission is to keep the beasts and monsters of the untamed lands at bay. They generally operate alone or in small groups, and rely on stealth and surprise to meet their objectives.

Weapons and Armor

  • Any and All, Though wearing heavier than Leather Armor prevents use of Hide and Move Silently

Features

  • Rangers can Move Silently, Hide, and Track when in wilderness areas, at percentages given in the table below. Apply a -20% penalty when attempting these abilities in urban areas. When tracking, the Ranger must roll once per hour traveled or lose the trail.
  • A Ranger must declare a chosen enemy. Against this chosen enemy, the Ranger gets a bonus of +3 to damage. This enemy might be a certain category of creature such as giants, humanoids, or dragons. With the GM's permission, the list might include rival oganizations, nations, or similar agencies.
  • Rangers are always expert bowmen. When using any regular bow (shortbow or longbow, but not crossbow), a Ranger adds +2 to his or her Attack Bonus. At 5th level, a Ranger may fire three arrows every two rounds (a 3/2 rate of fire). This means one attack on every odd round, two on every even round, with the second attack coming at the end of the round. At 9th level, the Ranger may fire two arrows every round, with the second attack coming at the end of the round.

RangerSkillChart.png

Restrictions