Ability Rolls
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Revision as of 16:11, 9 May 2022 by WolandNW3T (talk | contribs) (Created page with "There will be times when a player character tries to do something in the game that seems to have no rule covering it. In some of those cases, the only attribute the PC has that seems appropriate may be an Ability Score. Here is a suggested method for making rolls against Ability Scores that still gives better odds to higher level characters: The player rolls 1d20 and adds his or her Ability Bonus for the score the GM thinks is most appropriate, as well as any situation...")
There will be times when a player character tries to do something in the game that seems to have no rule covering it. In some of those cases, the only attribute the PC has that seems appropriate may be an Ability Score. Here is a suggested method for making rolls against Ability Scores that still gives better odds to higher level characters:
The player rolls 1d20 and adds his or her Ability Bonus for the score the GM thinks is most appropriate, as well as any situational bonus or penalty the GM assigns. Consult the following table. If the total rolled is equal to or higher than the given Target number, the roll is a success.
Level | Target |
---|---|
NM or 1 | 17 |
2-3 | 16 |
4-5 | 15 |
6-7 | 14 |
8-9 | 13 |
10-11 | 12 |
12-13 | 11 |
14-15 | 10 |
16-17 | 9 |
18-19 | 8 |
20 | 7 |