Strength
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Revision as of 15:48, 9 May 2022 by WolandNW3T (talk | contribs)
Stat | Bonus |
---|---|
3 | -3 |
4-5 | -2 |
6-8 | -1 |
9-12 | 0 |
13-15 | +1 |
16-17 | +2 |
18 | +3 |
Description
Strength: As the name implies, this ability measures the character's raw physical power. Strength is the Prime Requisite for the Fighter. Apply the ability bonus or penalty for Strength to all attack and damage rolls in melee (hand to hand) combat. Note that a penalty here will not reduce damage from a successful attack below one point in any case. Strength positively impacts Carrying Capacity as shown below:
Dwarf,Elf,Human | Halfling | |||
---|---|---|---|---|
Strength | Light Load | Heavy Load | Light Load | Heavy Load |
3 | 25 | 60 | 20 | 40 |
4-5 | 35 | 90 | 30 | 60 |
6-8 | 50 | 120 | 40 | 80 |
9-12 | 60 | 150 | 50 | 100 |
13-15 | 65 | 165 | 55 | 110 |
16-17 | 70 | 180 | 60 | 120 |
18 | 80 | 195 | 65 | 130 |
Notes
- Halfling Characters cannot naturally gain more than 17 Strength
- Your Strength bonus is added to your d6 range when forcing stuck doors and other obstacles. Thus a hero with a bonus of +2 from 16 Strength opens a door on a roll of 1-3 instead of just on a 1.
- Attacks with bows and crossbows do not gain the Strength bonus to accuracy or damage, but thrown weapons and ranged blunt weapons like sling bullets do.
- Strength bonus is added to your Save vs Death Ray to break free of Wrestling