Difference between revisions of "Necromancer"
WolandNW3T (talk | contribs) (Created page with "400px|right") |
WolandNW3T (talk | contribs) |
||
Line 1: | Line 1: | ||
== Necromancer == | |||
[[File:Necromancer01.png|400px|right]] | [[File:Necromancer01.png|400px|right]] | ||
===Progression=== | |||
{| class="wikitable" | |||
|+ | |||
![[File:MagicUserLevelChart.png|300px]] | |||
![[File:MagicUserSavingThrows.png|300px]] | |||
|} | |||
[[File:AttackBonusTable.png| 600px]] | |||
===Description=== | |||
Necromancers are Magic-Users who practice necromancy, seeking expertise of the darker side of the arcane. | |||
Necromancers are rare due to the unsavory nature of their profession, often living in proximity to graveyards, burial mounds, and other places associated with the dead. They are sometimes known by other terms such as Bokor or even Death Master. Regardless of what they are called or the culture they come from, they share certain traits. | |||
Necromancers are poor fighters, with fighting ability equivalent to normal Magic-Users. Likewise they are no more hardy than standard Magic-Users (d4 hit die). They may not wear armor of any sort or use shields, but unlike other Magic-Users they have expanded weapon choices. In addition to the dagger and walking staff, Necromancers can use sickles, scythes, spades, and scimitars (see New Equipment below), and they can likewise use magical weapons of those types. Otherwise, Necromancers can generally be treated as equivalent to Magic-Users for any situation not covered here. | |||
The class generally attracts those who are persecuted or otherwise disenfranchised with normal society. | |||
===Weapons and Armor=== | |||
* Armor stops spellcasting | |||
* Dagger, Walking Staff, Cudgel, Sickles, Scythes, Spades, and Scimitars | |||
===Features=== | |||
* [[Spellcasting]] - A first level Necromancer begins play knowing read magic and one other spell of first level. These spells are written in a spellbook provided by his or her master. The GM may roll for the spell, assign it as he or she sees fit, or allow the player to choose it, at his or her option. | |||
===Restrictions=== | |||
* Must have an [[Intelligence]] score of 11 or higher and a [[Wisdom]] of 9 or higher | |||
===Spells=== | |||
[[Necromancer Spell List]] | |||
[[Category:Class]] |
Latest revision as of 01:57, 10 May 2022
Necromancer
Progression
Description
Necromancers are Magic-Users who practice necromancy, seeking expertise of the darker side of the arcane.
Necromancers are rare due to the unsavory nature of their profession, often living in proximity to graveyards, burial mounds, and other places associated with the dead. They are sometimes known by other terms such as Bokor or even Death Master. Regardless of what they are called or the culture they come from, they share certain traits.
Necromancers are poor fighters, with fighting ability equivalent to normal Magic-Users. Likewise they are no more hardy than standard Magic-Users (d4 hit die). They may not wear armor of any sort or use shields, but unlike other Magic-Users they have expanded weapon choices. In addition to the dagger and walking staff, Necromancers can use sickles, scythes, spades, and scimitars (see New Equipment below), and they can likewise use magical weapons of those types. Otherwise, Necromancers can generally be treated as equivalent to Magic-Users for any situation not covered here.
The class generally attracts those who are persecuted or otherwise disenfranchised with normal society.
Weapons and Armor
- Armor stops spellcasting
- Dagger, Walking Staff, Cudgel, Sickles, Scythes, Spades, and Scimitars
Features
- Spellcasting - A first level Necromancer begins play knowing read magic and one other spell of first level. These spells are written in a spellbook provided by his or her master. The GM may roll for the spell, assign it as he or she sees fit, or allow the player to choose it, at his or her option.
Restrictions
- Must have an Intelligence score of 11 or higher and a Wisdom of 9 or higher