Difference between revisions of "Strength"

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* Attacks with [[Bows]] and [[Crossbows]] do not gain the Strength bonus to accuracy or damage, but thrown weapons and ranged blunt weapons like [[Sling]] bullets do.
* Attacks with [[Bows]] and [[Crossbows]] do not gain the Strength bonus to accuracy or damage, but thrown weapons and ranged blunt weapons like [[Sling]] bullets do.
* Strength bonus is added to your [[Save vs Death Ray]] to break free of [[Wrestling]]
* Strength bonus is added to your [[Save vs Death Ray]] to break free of [[Wrestling]]
[[Category:Abilities]]

Revision as of 17:08, 9 May 2022

Ability Score Bonuses
Stat Bonus
3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3

Description

Strength: As the name implies, this ability measures the character's raw physical power. Strength is the Prime Requisite for the Fighter. Apply the ability bonus or penalty for Strength to all attack and damage rolls in melee (hand to hand) combat. Note that a penalty here will not reduce damage from a successful attack below one point in any case. Strength positively impacts Carrying Capacity as shown below:

Carrying Capacity in Pounds
Dwarf,Elf,Human Halfling
Strength Light Load Heavy Load Light Load Heavy Load
3 25 60 20 40
4-5 35 90 30 60
6-8 50 120 40 80
9-12 60 150 50 100
13-15 65 165 55 110
16-17 70 180 60 120
18 80 195 65 130

Notes

  • Halfling Characters cannot naturally gain more than 17 Strength
  • Your Strength bonus is added to your d6 range when forcing Stuck Doors and other obstacles. Thus a hero with a bonus of +2 from 16 Strength opens a door on a roll of 1-3 instead of just on a 1.
  • Attacks with Bows and Crossbows do not gain the Strength bonus to accuracy or damage, but thrown weapons and ranged blunt weapons like Sling bullets do.
  • Strength bonus is added to your Save vs Death Ray to break free of Wrestling