Difference between revisions of "Magic-User"
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Magic-Users are the worst of all the classes at fighting; hours spent studying massive tomes of magic do not lead a character to become strong or adept with weapons. They are the least hardy, equal to Thieves at lower levels but quickly falling behind. | Magic-Users are the worst of all the classes at fighting; hours spent studying massive tomes of magic do not lead a character to become strong or adept with weapons. They are the least hardy, equal to Thieves at lower levels but quickly falling behind. | ||
===Weapons and Armor=== | ===Weapons and Armor=== | ||
* Armor stops spellcasting | * Armor stops spellcasting |
Latest revision as of 01:53, 10 May 2022
Magic-User
Progression
Description
Magic-Users are those who seek and use knowledge of the arcane. They do magic not as the Cleric does, by faith in a greater power, but rather through insight and understanding.
Magic-Users are the worst of all the classes at fighting; hours spent studying massive tomes of magic do not lead a character to become strong or adept with weapons. They are the least hardy, equal to Thieves at lower levels but quickly falling behind.
Weapons and Armor
- Armor stops spellcasting
- Dagger, Walking Staff, Cudgel
Features
- Spellcasting - A first level Magic-User begins play knowing read magic and one other spell of first level. These spells are written in a spellbook provided by his or her master. The GM may roll for the spell, assign it as he or she sees fit, or allow the player to choose it, at his or her option.
Restrictions
- Must have an Intelligence score of 9 or higher