Difference between revisions of "Constitution"

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(Created page with "{{AbilityScores}} === Description === '''Constitution:''' A combination of general health and vitality. Apply the Constitution bonus or penalty to each Hit Die rolled by the character. Note that a penalty here will not reduce any hit die roll to less than 1 point. === Notes === * Elves cannot naturally raise Constitution above 17 * Characters above level 9 gain a fixed set of HP every level and no longer add their Constitution bonus - capping the p...")
 
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* Characters above level 9 gain a fixed set of HP every level and no longer add their Constitution bonus - capping the possible HP Gain/Loss from Constitution to +/-27
* Characters above level 9 gain a fixed set of HP every level and no longer add their Constitution bonus - capping the possible HP Gain/Loss from Constitution to +/-27
* Constitution changes apply their effects to HP immediately. Gaining +1 to your bonus will effectively gain you 1 Max HP a level up to a max of 9 per point. Losing 1 will reduce your max HP by a similar amount. Points of Max HP gained must still be filled in with normal healing and HP gain. In other words the new Max HP gained are empty.
* Constitution changes apply their effects to HP immediately. Gaining +1 to your bonus will effectively gain you 1 Max HP a level up to a max of 9 per point. Losing 1 will reduce your max HP by a similar amount. Points of Max HP gained must still be filled in with normal healing and HP gain. In other words the new Max HP gained are empty.
* Traveling at a [[Pace:Forced March]] pace will deal 1d6 damage per day through exhaustion unless the characters can each succeed a Constitution modified [[Save vs Death Ray]]
* Traveling at a [[Pace:Forced March | Forced March]] pace will deal 1d6 damage per day through exhaustion unless the characters can each succeed a Constitution modified [[Save vs Death Ray]]
* You may run for a number of rounds equal to twice your Constitution bonus (minimum 1 round) before you have to rest for a round
* You may run for a number of rounds equal to twice your Constitution bonus (minimum 1 round) before you have to rest for a round
* Characters must sleep for 6 hours every 24 hours, minus one hour per point of Constitution bonus. Missing this sleep gives a stacking -1 penalty on all rolls and prevents daily healing.
* Characters must sleep for 6 hours every 24 hours, minus one hour per point of Constitution bonus. Missing this sleep gives a stacking -1 penalty on all rolls and prevents daily healing.
* Drained Constitution returns at a rate of 1 point a day
* Drained Constitution returns at a rate of 1 point a day
* [[Saves]] against poison are always modified by Constitution bonus
* [[Saves]] against poison are always modified by Constitution bonus

Revision as of 16:58, 9 May 2022

Ability Score Bonuses
Stat Bonus
3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3

Description

Constitution: A combination of general health and vitality. Apply the Constitution bonus or penalty to each Hit Die rolled by the character. Note that a penalty here will not reduce any hit die roll to less than 1 point.

Notes

  • Elves cannot naturally raise Constitution above 17
  • Characters above level 9 gain a fixed set of HP every level and no longer add their Constitution bonus - capping the possible HP Gain/Loss from Constitution to +/-27
  • Constitution changes apply their effects to HP immediately. Gaining +1 to your bonus will effectively gain you 1 Max HP a level up to a max of 9 per point. Losing 1 will reduce your max HP by a similar amount. Points of Max HP gained must still be filled in with normal healing and HP gain. In other words the new Max HP gained are empty.
  • Traveling at a Forced March pace will deal 1d6 damage per day through exhaustion unless the characters can each succeed a Constitution modified Save vs Death Ray
  • You may run for a number of rounds equal to twice your Constitution bonus (minimum 1 round) before you have to rest for a round
  • Characters must sleep for 6 hours every 24 hours, minus one hour per point of Constitution bonus. Missing this sleep gives a stacking -1 penalty on all rolls and prevents daily healing.
  • Drained Constitution returns at a rate of 1 point a day
  • Saves against poison are always modified by Constitution bonus