Difference between revisions of "Elf"
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== | [[Elf|Elves]], [[Dwarf|Dwarves]], [[Halfling|Halflings]] and [[Human|Humans]] are the four supported player race options in this game. | ||
[[File: | |||
== Elf == | |||
[[File:ElfPortrait.png|400px|right]] | |||
===Description=== | ===Description=== | ||
Elves are a slender race, with both genders standing around five feet tall and weighing around 130 pounds. Most have dark hair, with little or no body or facial hair. Their skin is pale, and they have pointed ears and delicate features. Elves are lithe and graceful. They have keen eyesight and hearing. Elves are typically inquisitive, passionate, self-assured, and sometimes haughty. Their typical lifespan is a dozen centuries or more. | |||
===Bonuses=== | ===Bonuses=== | ||
* [[Infravision]] 60' | |||
* Elves automatically notice secret doors on a 1 out of 6. If they spend time searching they double the bonus to a 2 in 6 | |||
* Elves are immune to the paralysis of a ghoul's touch | |||
* Elves reduce the chance of surprise by 1 out of 1d6 | |||
* Saves: [[Save vs Paralysis or Petrify]] +1, [[Save vs Magic wands]] and [[Save vs Spells]] +2 | |||
*Combination Classes: To become a member of a combination class, a character must meet the requirements of both classes. Combination class characters use the best attack bonus and the best saving throw values of their original two classes, but must gain experience equal to the combined requirements of both base classes to advance in levels. Elves are the only characters eligible to be a member of one of these combination classes: | |||
**[[Fighter-MagicUser]]: These characters may both fight and cast magic spells; further, they are allowed to cast magic spells while wearing armor. These characters roll six-sided dice (d6) for hit points. | |||
**[[MagicUser-Thief]]: Members of this combination class may cast spells while wearing leather armor, and may use any weapon. These characters roll four-sided dice (d4) for hit points. | |||
===Restrictions=== | ===Restrictions=== | ||
* Classes: [[Cleric]],[[Fighter]],[[Magic-User]],[[Thief]],[[MagicUser-Thief]],[[Fighter-MagicUser]] | |||
* Abilities: [[Intelligence]] at least 9, [[Constitution]] capped at 17 | |||
* Elves never roll larger than six-sided dice for hit points | |||
[[Category:Race]] |
Latest revision as of 02:53, 10 May 2022
Elves, Dwarves, Halflings and Humans are the four supported player race options in this game.
Elf
Description
Elves are a slender race, with both genders standing around five feet tall and weighing around 130 pounds. Most have dark hair, with little or no body or facial hair. Their skin is pale, and they have pointed ears and delicate features. Elves are lithe and graceful. They have keen eyesight and hearing. Elves are typically inquisitive, passionate, self-assured, and sometimes haughty. Their typical lifespan is a dozen centuries or more.
Bonuses
- Infravision 60'
- Elves automatically notice secret doors on a 1 out of 6. If they spend time searching they double the bonus to a 2 in 6
- Elves are immune to the paralysis of a ghoul's touch
- Elves reduce the chance of surprise by 1 out of 1d6
- Saves: Save vs Paralysis or Petrify +1, Save vs Magic wands and Save vs Spells +2
- Combination Classes: To become a member of a combination class, a character must meet the requirements of both classes. Combination class characters use the best attack bonus and the best saving throw values of their original two classes, but must gain experience equal to the combined requirements of both base classes to advance in levels. Elves are the only characters eligible to be a member of one of these combination classes:
- Fighter-MagicUser: These characters may both fight and cast magic spells; further, they are allowed to cast magic spells while wearing armor. These characters roll six-sided dice (d6) for hit points.
- MagicUser-Thief: Members of this combination class may cast spells while wearing leather armor, and may use any weapon. These characters roll four-sided dice (d4) for hit points.
Restrictions
- Classes: Cleric,Fighter,Magic-User,Thief,MagicUser-Thief,Fighter-MagicUser
- Abilities: Intelligence at least 9, Constitution capped at 17
- Elves never roll larger than six-sided dice for hit points