Difference between revisions of "Charisma"

From The Pedantic March Wiki
(Created page with "{{AbilityScores}} === Description === Charisma: This is the ability to influence or even lead people; those with high Charisma are well-liked, or at least highly respected. Apply the Charisma bonus or penalty to Reaction Rolls. Also, the number of retainers a character may hire, and the loyalty of those retainers, is affected by Charisma as shown by the chart below: {{RetainerHiringChart}} === Notes === * Dwarves cannot naturally raise Char...")
 
 
Line 12: Line 12:
* You may hire a number of retainers equal to your Charisma Bonus +4
* You may hire a number of retainers equal to your Charisma Bonus +4
* The party face or lead character adds their Charisma Bonus to the [[Reaction Rolls]] table to determine monster intent when there is ambiguity.
* The party face or lead character adds their Charisma Bonus to the [[Reaction Rolls]] table to determine monster intent when there is ambiguity.
[[Category:Abilities]]

Latest revision as of 17:06, 9 May 2022

Ability Score Bonuses
Stat Bonus
3 -3
4-5 -2
6-8 -1
9-12 0
13-15 +1
16-17 +2
18 +3

Description

Charisma: This is the ability to influence or even lead people; those with high Charisma are well-liked, or at least highly respected. Apply the Charisma bonus or penalty to Reaction Rolls. Also, the number of retainers a character may hire, and the loyalty of those retainers, is affected by Charisma as shown by the chart below:

Hiring Retainers
Adjusted 2d6 Die Roll Result
2 or less Refusal, -1 on further rolls
3-5 Refusal
6-8 Try Again (Sweeten the Deal Somehow)
9-11 Acceptance
12 or more Acceptance, +1 to Loyalty

Notes

  • Dwarves cannot naturally raise Charisma above 17
  • Retainer Loyalty is your Charisma Bonus +7 and works like a monster's Morale roll
  • You may hire a number of retainers equal to your Charisma Bonus +4
  • The party face or lead character adds their Charisma Bonus to the Reaction Rolls table to determine monster intent when there is ambiguity.