Difference between revisions of "Charisma"
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WolandNW3T (talk | contribs) (Created page with "{{AbilityScores}} === Description === Charisma: This is the ability to influence or even lead people; those with high Charisma are well-liked, or at least highly respected. Apply the Charisma bonus or penalty to Reaction Rolls. Also, the number of retainers a character may hire, and the loyalty of those retainers, is affected by Charisma as shown by the chart below: {{RetainerHiringChart}} === Notes === * Dwarves cannot naturally raise Char...") |
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Revision as of 17:06, 9 May 2022
| Stat | Bonus |
|---|---|
| 3 | -3 |
| 4-5 | -2 |
| 6-8 | -1 |
| 9-12 | 0 |
| 13-15 | +1 |
| 16-17 | +2 |
| 18 | +3 |
Description
Charisma: This is the ability to influence or even lead people; those with high Charisma are well-liked, or at least highly respected. Apply the Charisma bonus or penalty to Reaction Rolls. Also, the number of retainers a character may hire, and the loyalty of those retainers, is affected by Charisma as shown by the chart below:
| Adjusted 2d6 Die Roll | Result |
|---|---|
| 2 or less | Refusal, -1 on further rolls |
| 3-5 | Refusal |
| 6-8 | Try Again (Sweeten the Deal Somehow) |
| 9-11 | Acceptance |
| 12 or more | Acceptance, +1 to Loyalty |
Notes
- Dwarves cannot naturally raise Charisma above 17
- Retainer Loyalty is your Charisma Bonus +7 and works like a monster's Morale roll
- You may hire a number of retainers equal to your Charisma Bonus +4
- The party face or lead character adds their Charisma Bonus to the Reaction Rolls table to determine monster intent when there is ambiguity.