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	<id>https://pedanticmarch-wiki.net/index.php?action=history&amp;feed=atom&amp;title=Dexterity</id>
	<title>Dexterity - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://pedanticmarch-wiki.net/index.php?action=history&amp;feed=atom&amp;title=Dexterity"/>
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	<updated>2026-06-01T19:55:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pedanticmarch-wiki.net/index.php?title=Dexterity&amp;diff=144&amp;oldid=prev</id>
		<title>WolandNW3T at 17:08, 9 May 2022</title>
		<link rel="alternate" type="text/html" href="https://pedanticmarch-wiki.net/index.php?title=Dexterity&amp;diff=144&amp;oldid=prev"/>
		<updated>2022-05-09T17:08:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:08, 9 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dexterity may be used instead of [[Strength]] to escape a pin while [[Wrestling]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dexterity may be used instead of [[Strength]] to escape a pin while [[Wrestling]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Dexterity modified [[Save vs Death Ray]] is used whenever falling into a pit, chute, ravine or similar threat. It&amp;#039;s also used for traversing slick surfaces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Dexterity modified [[Save vs Death Ray]] is used whenever falling into a pit, chute, ravine or similar threat. It&amp;#039;s also used for traversing slick surfaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Abilities]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>WolandNW3T</name></author>
	</entry>
	<entry>
		<id>https://pedanticmarch-wiki.net/index.php?title=Dexterity&amp;diff=136&amp;oldid=prev</id>
		<title>WolandNW3T: Created page with &quot;{{AbilityScores}}  === Description === &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This ability measures the character&#039;s quickness and balance as well as aptitude with tools. Dexterity is the Prime Requisite for Thieves. The Dexterity bonus or penalty is applied to all attack rolls with missile (ranged) weapons, to the character&#039;s Armor Class value, and to the character&#039;s Initiative die roll. === Notes ===  * Unlike Strength&#039;s effects on Melee Attacks, Dexterity only...&quot;</title>
		<link rel="alternate" type="text/html" href="https://pedanticmarch-wiki.net/index.php?title=Dexterity&amp;diff=136&amp;oldid=prev"/>
		<updated>2022-05-09T16:44:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{AbilityScores}}  === Description === &amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; This ability measures the character&amp;#039;s quickness and balance as well as aptitude with tools. Dexterity is the Prime Requisite for &lt;a href=&quot;/index.php/Thief&quot; title=&quot;Thief&quot;&gt;Thieves&lt;/a&gt;. The Dexterity bonus or penalty is applied to all attack rolls with missile (ranged) weapons, to the character&amp;#039;s &lt;a href=&quot;/index.php?title=Armor_Class&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Armor Class (page does not exist)&quot;&gt;Armor Class&lt;/a&gt; value, and to the character&amp;#039;s &lt;a href=&quot;/index.php?title=Initiative&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Initiative (page does not exist)&quot;&gt;Initiative&lt;/a&gt; die roll. === Notes ===  * Unlike &lt;a href=&quot;/index.php/Strength&quot; title=&quot;Strength&quot;&gt;Strength&amp;#039;s&lt;/a&gt; effects on Melee Attacks, Dexterity only...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AbilityScores}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; This ability measures the character&amp;#039;s quickness and balance as well as aptitude with tools. Dexterity is the Prime Requisite for [[Thief|Thieves]]. The Dexterity bonus or penalty is applied to all attack rolls with missile (ranged) weapons, to the character&amp;#039;s [[Armor Class]] value, and to the character&amp;#039;s [[Initiative]] die roll.&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Unlike [[Strength|Strength&amp;#039;s]] effects on Melee Attacks, Dexterity only adds Accuracy, not Damage.&lt;br /&gt;
* A character&amp;#039;s Dexterity Bonus is added to all [[Saves]] when speed is helpful&lt;br /&gt;
* Fleeing characters must make a Dexterity modified [[Save vs Death Ray]] when running through the threshold of a dangerous room - a failure indicates that character is stopped in that room for the round.&lt;br /&gt;
* Dexterity may be used instead of [[Strength]] to escape a pin while [[Wrestling]]&lt;br /&gt;
* A Dexterity modified [[Save vs Death Ray]] is used whenever falling into a pit, chute, ravine or similar threat. It&amp;#039;s also used for traversing slick surfaces.&lt;/div&gt;</summary>
		<author><name>WolandNW3T</name></author>
	</entry>
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